run record. 4 completed of 4 planned games. 95% Wilson intervals; descriptive evidence only.
One game, viewed from above
The first scheduled game finished on turn 63 with seven player trades and
sixteen bank trades. It was chosen before inspecting the replay. These counts
describe this game alone.
The replay contains forty observed positions. Changes between them are grouped;
the activity panel preserves the public actions and conversation through each
position. Both source tapes remain in the archive.
fast slot 0’s turn
Turn 0 · Place a settlement · 10 points to win
Settlement City Robber••••• Roll frequency
Bank availabilityBrickLumberWoolGrainOre25 development cards left
F
fast slot 0
Playing
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
E
eta slot 1
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
F
fast slot 2
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
E
eta slot 3
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
Actions & conversation
1 events · since the previous position
Table
The game started.
First scheduled game in the fast/ETA smoke cohort.
40 recorded positions. Board changes between positions are grouped.
Replay sources
Game 357fc6c3-05c5-4d01-8d84-ab83fc9777cf · version 10
Public frame source SHA-256: 88b6ccd7acc5e2c279f2998bd8892d80ba97f34e20b7393e2738ad5939c843f3.
The run completed 4 of 4 planned, server-generated unpaired games.
Slot / policy
Wins
Losses
Completed
Win rate
95% Wilson interval
Mean points
0 / fast
0
4
4
0.0%
0.0%–49.0%
6.25
1 / eta
2
2
4
50.0%
15.0%–85.0%
8.00
2 / fast
1
3
4
25.0%
4.6%–69.9%
8.25
3 / eta
1
3
4
25.0%
4.6%–69.9%
7.25
See the registered protocol.
See the local archive receipt.
Public event counts come from match-0000/result.json in that archive. No remote
upload has been performed. The baseline code and harness were still in working
trees; the manifest retains hashes rather than claiming a clean release build.