Settlers / Research

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Pricing trades by who you are trading with

Separating the bargaining package from seating

Measured evidence
-0.110.00250.1150.22750.34Original slot contrastIdentical-seat nullAfter null correctionComparisonChange in wins per gameNo difference

Scroll the chart horizontally to inspect all values.

Development boards 0–6395% intervalNo difference

The package-wide estimate becomes inconclusive after removing the identical-seat contrast.

View data table

Source: Source: reports/threat-aware-bargaining.mdx and reports/bargaining-arms.mdx; run record and identical-seat null run record, each 256 games on 64 boards with four rotations. The third estimate subtracts the null; this is a null-adjusted comparison, not a swapped pair. Reported 95% intervals.

SeriesComparisonChange in wins per gameLowHigh
Development boards 0–63Original slot contrast0.2190.1240.314
Development boards 0–63Identical-seat null0.1760.0830.268
Development boards 0–63After null correction0.043-0.0820.168

The decision that changed

Before, the search took an open offer whenever the accepted continuation beat waiting by the trade margin, and proposed one- or two-for-one swaps toward its next build with a fixed willingness model. It never asked for more, never refused for a reason, and treated the leader like anyone else.

Now every other seat carries a threat in [0, 1] built from public information: how far ahead they are or how close to the finish (race), how much of this seat's best reachable ground they can reach as fast (space), and whether the longest road or largest army is a live contest between the two (awards). The threat raises the margin a swap must clear by up to thirty leaf points and charges a share of what the partner gains from it, so a swap that completes a city for the leader is refused while the same swap with a trailing seat goes through. Proposals skip seats above a threat of 0.75, carry a message with the reason (the build the swap completes, spare cards, or a block of the top threat's next site), and go to every safe seat at once when more than one was worth asking.

An open offer addressed to the search draws three kinds of answer. Accepting is valued as before less the partner's threat cost. A counter asks for more of what was offered, an extra card the seat is short of, a different resource, or gives one card less, priced by the offerer's public eagerness: a build the swap completes under their minimum known hand, a large hand, an explicit request. When neither beats waiting, the seat declines explicitly and says why, from the most specific ground: the offerer leads the race, the swap completes their build, they compete for the same ground, the terms are thin, or the cards are needed for the seat's own next build.

Diagnosis

SlotWinsWin rateMean pointsDecision
threat-aware (default)13753.5%8.43111 ms
plain (bargain: false)8131.6%7.2771 ms
ETA228.6%6.720.1 ms
fast166.2%6.480.1 ms

The bargaining seat spends 40 ms more per decision on counters and the threat model. The builders' share fell from about a quarter of games in earlier cohorts to 15%, so the two searches took the games from the builders as well as from each other.

What this does not show

The plain seat is a soft partner: it accepts a counter or a two-for-one ask whenever the cards reduce its deficit, and never counters back. A person will refuse most of those asks, so the gain against people is smaller and may come mostly from the refusals and the threat pricing rather than the asks. The three mechanisms were changed together; one-change arms are the next step, along with a fresh-seed confirmation and a partner that never accepts an ask.

Those arms were run the same day. Two identical seats in this design's slots 0 and 1 differ by +0.176 wins per game, so most of the contrast above is seating rather than bargaining; the corrected estimate and the one-change arms are in the arms report.

Methods and reproduction

The cohort is filed under 256-game engine cohort from the registered protocol. The mechanism is documented in the server's docs/expectimax.md under Bargaining; the switch bargain: false reproduces the plain control.

Original single-seating result (superseded by the correction above)

On 64 deterministic boards played once per seat rotation, the depth-2 search with threat-aware bargaining won 137 of 256 slot-games (53.5%) against 81 (31.6%) for the identical search with plain acceptance and proposals, paired contrast +0.219 wins per game (95% interval +0.124 to +0.314), with an ETA and a fast builder in the other seats. This is development-tier evidence from 256-game engine cohort; the plain seat accepts any swap that reduces its build deficit, which is a generous partner.